

The writers had the brilliant idea to begin the show with Our War Game, which is the first movie and a major highlight that happened after the end of the first arc. Instead of gradually introducing more and more powerful enemies that raise the stakes as the episodes go by, in the reboot you get planet-threatening monsters since episode 1. If the very animators don’t care about them, why should you?Īlong with that, the conflicts don’t feel important either, because they are same-y. Even as far as spectacle goes, most of the times they don’t even get the impressive transformations of Agumon. Over here Taichi monopolizes the action in every final showdown and the rest feel like a bunch of Yamchas waiting for Goku to arrive and save the day with his broken powers. In the original the kids were at the same level the whole time and thus felt equally important. More importantly the last evolutions eclipsed the lesser stages very quickly and made them feel like filler, something which wasn’t the case with the original, since over there every new evolution would stick around for a dozen episodes before the next one comes up.Īnother issue is that in the reboot Taichi and Agumon are always at a far higher level of power than the rest. As a result, because of their frequency transformations quickly became redundant. They were rushing to introduce all the different evolutions instead of doing it gradually.

The power scaling is another issue with the new version. They are messiahs amidst dozens of transformations and special attacks per episode, which makes the whole thing to be hollow spectacle instead of character drama. You cannot empathize with them since you don’t feel they are going through important shit. Heck, it tells them right away that they are special chosen ones. The new version doesn’t do that as it’s rushing to have as much action as possible meaning it doesn’t give the characters the time to think about what to do next.

The plot structure was simple, but it was functional in giving you the time to like what is going on. The ending was reserved for a battle with an enemy monster where you would get a couple of transformations and a few minutes of spectacle. The original show was spending a big portion of every episode in showing one of the kids facing a problem in a coming of age way. Something that becomes a huge detriment to characterization and power escalation. That means nowadays the pacing has to be a lot faster and there has to be a lot more spectacle in every episode. Along with it the need for instant gratification also skyrocketed, as people of today lose their interest a lot easier if they don’t get a dopamine fix every few minutes. The demand for better animation has skyrocketed, which is why we longer get those awful CGI transformations of the original. And as it turns out the reboot of the franchise suffers from the exact same issues.Ī lot of things have changed in those 20 years it took for the reboot to happen. The tension of the first season just wasn’t there anymore. The kids were now chosen ones who were coming in and out of the videogame whenever they felt like it, they were having fun in it, and their monsters were at max level. The second season lost a lot of the charm of the first since it had basically turned into another power fantasy.

They weren’t killed and removed from their world, just so they could permanently be having a jolly time while playing videogames, as is the trend nowadays. It had a complete story, it wasn’t rushed, it was allocating screentime to all its main characters, and it wasn’t about forming a harem in a fantasy realm since the characters wanted to return home. Despite being a trapped in a videogame story it didn’t have the bullshit of the 2010 isekai. Although on surface level it was just a proxy battle show that was only aiming to sell videogames to kids, it was also the perfect isekai. The Digimon franchise used to be a big thing in the early 2000s.
